Third bit: Momentum flag=1 (vector (x,y,z) is a momentum, more research needed) topic/887362-apply-forces-and-momentums-to-entityobject/įirst bit (lowest): Strong force flag, factor 100 topic/885669-precisely-define-object-physics/ float GET_ENTITY_SUBMERGED_LEVEL( Entity entity) // E81AFC1BC4CC41CE 0170F68C.BOOL IS_ENTITY_IN_WATER( Entity entity) // CFB0A0D8EDD145A3 4C3C2508.BOOL IS_ENTITY_IN_AREA( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9) // 54736AA40E271165 8C2DFA9D.In Pythagorean terms, this is the top of the *Opposite* side.Įdge - The location of the point at the front of the wedge.Īngle - Not actually an angle, it is actually the width of the base of the wedge, that defines the base area of detection. Origin - Typically the highest point at the back of the wedge. This method can also take two float instead of 6 floats.Įdit: This actually has nothing to do with spherical cones, it simply creates a 3-dimensional right-angled-triangle wedge shape. These values are constant, most likely bogus: Then returns true if the entity is inside the spherical cone Vector3 GET_ENTITY_ROTATION_VELOCITY( Entity entity) // 213B91045D09B983 9BF8A73FĬreates a spherical cone at origin that extends to surface with the angle specified.Just use GET_ENTITY_PITCH and GET_ENTITY_ROLL for pitch and roll. I don't know why it returns a Vec3, but sometimes the values x and y go negative, yet they're always zero.
![winject failed reason 5 winject failed reason 5](https://cdn.windowsreport.com/wp-content/uploads/2016/11/corrupted-system-files-restore-3.jpg)
Here's a picture for those of you who don't understand pitch, yaw, and roll: What it returns is the yaw on the z part of the vector, which makes sense considering R* considers z as vertical. R* uses 1 and 2 instead of 0 and 1, so I marked it as an int. Unsure what value corresponds to what rotation order, more testing will be needed for that.ĮNTITY::GET_ENTITY_ROTATION(Any p0, false or true) Īs said above, the value of p1 affects the outcome. What you use for rotationOrder when getting must be the same as rotationOrder when setting the rotation. RotationOrder refers to the order yaw pitch roll is applied
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For a full decompilation of the function, see here: /09qSMsN7ġ3: Assault with a deadly weapon (a "2-45")Ģ3: A stabbing (a "2-45") (also something else I couldn't understand)Ģ4: Officer stabbed (also something else I couldn't understand)Ģ7: Suspect threatening officer with a firearm
![winject failed reason 5 winject failed reason 5](https://i.ytimg.com/vi/v-nn5F4nTg8/mqdefault.jpg)
PLAYER::REPORT_CRIME(PLAYER::PLAYER_ID(), 37, PLAYER::GET_WANTED_LEVEL_THRESHOLD(1))
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NOTE: If you've changed (via memory hacking) the hash code to one of the three protagonists' hash code, then you don't need to reset your model upon death/arrest. WARNING: If you die or get arrested, you must reset your model to normal, or the game will get into an infinite loading screen! The new model must be loaded before calling this function! If you want to keep weapons, and similar, then you must store all information before this call, and then restore all information for the new player ped after the call. If you've stored the player ped before this call, you need to get it again, because the old handle will not be valid!Īlso resets health, armor, wanted level, etc. Deletes the player's ped, and creates a new ped for the player.